As you may have noticed, I am also a game developer! Together with Steve, I run a studio called Woe Industries. Our games have been featured by publications like Newsweek, Polygon, The Verge, and many others. My specialty is browser games: quick, simple experiences that anyone can access from any device, without having to download any weird files they don’t trust. Attention spans are short these days, and I develop with this in mind. I’d love to help your company make something interactive and cool. Please hire me to make your next game! Otherwise, I just spent 3 months doing linear algebra for nothing.
Here are a few of the games I’ve worked on:
Advertising has always been a mirror for pop culture, and while Hollywood used to be our North Star, gaming seems poised to surpass it. Videos are a dime-a-dozen these days; people want to be in control, the star of their own show. It isn’t enough to throw an ad in front of someone’s face and hope they watch it; the key to being noticed these days is to create something your audience will actually seek out. A game can help you do that.
If you’re looking for something ambitious:
Godot is the game engine I’ve spent the most time with, and it is pure insanity. All you have to do is check a couple boxes, and boom: you’ve got the laws of physics. And lots of cool fog! While Unity is currently the industry standard, I’m always a fan of the underdog, and Godot is very much in its angry “we are the Nike of gaming and we will conquer the world” phase. I aim to help them do it!
That being said, if you’re looking for something quick and simple, Godot may not be the best option. Godot was created with larger projects in mind, and while it exports very well to HTML5, it wasn’t created specifically with browsers in mind. Thus, if people have super old phones or whatever, the game might have some issues. Bottom line: if you want to get really nuts and make something massive and weird that will work fine for 99.9% of your audience (or 100% if you’re willing to create something people have to download), Godot is your best bet. Otherwise…
If you’re looking for something quick and simple:
Construct 3 is more limited than Godot in terms of its capabilities, but as an HTML5-first game engine, it’s guaranteed to work on all devices, all of the time. Also it’s tons of fun, and very easy to use! That’s why it’s been used by companies like Netflix and Cartoon Network to create branded content and is consistently one of the most popular engines for indie developers.